Originally posted by Unregistered
View Post
First: Almost all "development" takes place outside of practice. Depending on age level and level of play I typically got kids 3 or 4.5 hours a week for practice. During that time we would work mostly on technical skill development, but to a particular technical skill requires repetition that cannot be had in practice so you have to teach kids how to work on skills on their own or with a buddy or two. Kids learn technical skills at different rates and are better at some than others. Almost no one has any specific technical skill down perfectly so spending time as a team on those technical skill that most of the kids need to work on is still going to worthwhile for every player. But, individually, players will need to focus most of their time and attention on improving those technical skills where they are weakest relative to the position(s) that they may play. As a team we might do 30 repetitions of a skill in practice that your kid needs to really work on. The other 1470 repetitions that are needed to become competent at that skill need to be done outside of team practice.
Second: It is not a question of equal playing time. It is a question of getting every kid substantive playing time in every game. My goal is always at least half of every game. It does not always work out for a variety of reasons, but almost always it can be done. Different positions will have different physical demands, and so substitution requirements will differ.
Third: You say that playing time is earned by working hard, not skipping practices, having a good attitude. To that I say, "great", but almost invariably the kids who work the hardest, have the best attitudes and are always on time are my weakest players. Should I not play my "better" players, because they have not "earned" playing time like my weaker players? I would note that it is a common coaching challenge to get your most physically talented players to work hard on improving their technical skills when, for example, if they are a forward they can beat most defenders 1v1 using their speed.
Fourth: Playing time concern do not arise if you are careful at tryouts. As I have said in other posts -- do not take a player unless you are sure they can play at the team's competitive level. Then you are able to play every player in every game. Easy. And, frankly, it is not hard to work kids into a game so that they get half a game or more. It's not rocket science. "Oh no - we had a back up in at wing defender and they gave up a cross that lead to a goal." Of course, the same play could well have happened against your "better" defendant, but setting that aside -- where was the mid who allowed the play to get deep for a cross? Where was your forward who allowed the transition? Why were my center defenders unable to defend the cross? Why was my keeper caught out? And, why did it matter any way -- what went on the rest of the game that kept us from scoring enough to win? What did I do wrong as a coach in not getting the team in a better position to win? Or, maybe, the opponents were just better than us.
Get everyone lots of playing time and both the individual players, and the team, will be better, and have more fun.
Second: It is not a question of equal playing time. It is a question of getting every kid substantive playing time in every game. My goal is always at least half of every game. It does not always work out for a variety of reasons, but almost always it can be done. Different positions will have different physical demands, and so substitution requirements will differ.
Third: You say that playing time is earned by working hard, not skipping practices, having a good attitude. To that I say, "great", but almost invariably the kids who work the hardest, have the best attitudes and are always on time are my weakest players. Should I not play my "better" players, because they have not "earned" playing time like my weaker players? I would note that it is a common coaching challenge to get your most physically talented players to work hard on improving their technical skills when, for example, if they are a forward they can beat most defenders 1v1 using their speed.
Fourth: Playing time concern do not arise if you are careful at tryouts. As I have said in other posts -- do not take a player unless you are sure they can play at the team's competitive level. Then you are able to play every player in every game. Easy. And, frankly, it is not hard to work kids into a game so that they get half a game or more. It's not rocket science. "Oh no - we had a back up in at wing defender and they gave up a cross that lead to a goal." Of course, the same play could well have happened against your "better" defendant, but setting that aside -- where was the mid who allowed the play to get deep for a cross? Where was your forward who allowed the transition? Why were my center defenders unable to defend the cross? Why was my keeper caught out? And, why did it matter any way -- what went on the rest of the game that kept us from scoring enough to win? What did I do wrong as a coach in not getting the team in a better position to win? Or, maybe, the opponents were just better than us.
Get everyone lots of playing time and both the individual players, and the team, will be better, and have more fun.
Comment